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Devlog
Unbroken Dynasty
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Devlog
Devlog 7 - Engine Migration
June 27, 2026
by
Falcoder
Devlog #7 — Week 7 | June 19–26, 2026 This week marked a turning point. After outgrowing Unity's architecture for what Unbroken Dynasty is trying to be, the decision was made to migrate the entire...
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Devlog 6 - Recruit Party and Housing System
June 19, 2026
by
Falcoder
#devlog
Devlog #6 — Week 6 | June 12 – June 19, 2026 Week six was all about community and structure. A survival-RPG needs people, but those people need a place to belong. This week was dedicated to taking...
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Devlog 5 - UI Polish and Steering Behaviour
June 12, 2026
by
Falcoder
#surivival-rpg, #rpg, #rts
Devlog #5 — Week 5 | June 5 – June 12, 2026 Week five was about feel. The systems work, but now they need to *feel* like they work. This week was dedicated to the kind of polish that turns a funct...
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Devlog 4 - Asset Overhaul and Dynasty Management
June 05, 2026
by
Falcoder
1
Devlog #4 — Week 4 | May 29 – June 5, 2026 Week four was about turning the skeleton into a game. The systems have been building quietly under the hood for a month, but this week, they finally star...
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Devlog 3 - AI Behaviour and Animation
May 29, 2026
by
Falcoder
Week #3: May 22–29, 2026 Week three was about making the world feel alive. With the settlement and automation systems from last week in place, the focus shifted to the characters that inhabit it. Ho...
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Devlog 2 - Building System
May 22, 2026
by
Falcoder
Week #2: May 15–22, 2026 Week two was all about bringing the world to life. With the core systems from last week locked in, the focus shifted to automation and giving players a real place to call ho...
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Devlog 1 - New Beginnings
May 18, 2026
by
Falcoder
Week #1: May 8 - May 15, 2026 Welcome to the very first devlog! This past week has been all about building the core systems that will power the game's loop. For week one, the focus was entirely on get...
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